The arrow is aimed at a culture of overwork.

The arrow is aimed at a culture of overwork.

Bungie says it is taking steps "to keep our teams healthier" following a year of Destiny 2 content development that "was starting to wear people down."

That messaging comes from Bungie Creative Director Luke Smith, who shared the concerns as part of a massive "Director's Cut" community update this week. In the update, Smith praised the team at Bungie for recently avoiding Destiny's history of post-launch "content droughts" and for doing "a great job of providing stuff to do, items to chase, growing fat with strength, et cetera."

At the same time, though, providing the kind of content promised by Bungie's Annual Pass system "was harder on the team than we anticipated," according to Smith:

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